Gladiator uses a greatsword for close-range damage and frontline defense. Build MP recovery with Keen Strike, connect Ruinous Blow to your attack window, and use Rage Burst to open Overhead Slam; keep Focused Block ready when tanking.

Official Gladiator class artwork.

Gladiator — Combat preview

Watch the attack animations, movement and weapon style.

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Role and reasons to choose it

Choose Gladiator if you want melee pressure with recovery, control and a tanking option. Its short-range attacks require returning to the enemy after mechanics. Templar offers a shield-focused loop and more party protection; Gladiator adds offensive buffs and conditional follow-ups.

When tanking, hold the enemy facing away from the party and keep a timed defensive control available. When another player tanks, take a safe damage position instead of competing for enemy movement. Compare the class roster for other roles.

Active skills and triggers

GladiatorSkill connections

Follow the arrow to see what opens or improves the next skill. Select a skill for its full explanation.

Selected specialization

Skill rank 12 • select cooldown reduction • land a hit

Trigger

Knockdown opens the follow-up; immune targets use their proc

Staggered target
Trigger

Use during the target’s Stagger window

SkillUse and trigger
Keen StrikeKeen Strike restores MP and builds threat. Its rank-12 cooldown option feeds Ruinous Blow.
Rending BlowRending Blow hits nearby enemies. Choose reduced MP cost for sustain or the mobility option for movement.
Leaping SlamLeaping Slam closes distance. Its on-kill reset is useful between small-enemy pulls.
Mocking BladeMocking Blade knocks down vulnerable enemies and opens knockdown follow-ups.
Overhead SlamOverhead Slam requires Knockdown, or a proc against control-immune targets. Use it when the opportunity appears.
Sword Aura RampageSword Aura Rampage requires Stagger. Save it for the stagger window; its movement and resource options change usability.
Ankle SliceAnkle Slice opens after Parry, or after Leaping Slam with its trigger option. It roots enemies; a specialization adds knockdown.
Crushing WaveCrushing Wave attacks around you. Choose HP absorption for recovery; its critical reset requires the selected option.
Rush StrikeRush Strike approaches after Dodge or while flying. Keep it separate from attacks when movement is situational.
Aerial SnareAerial Snare follows Knockdown, with a proc against control-immune targets. Its immunity-damage option suits those targets.
Ruinous BlowRuinous Blow approaches and grants Prepare for Battle. Use its damage buff before your main attack window.
DefianceRemoves Stun, Knockdown, Airborne, Grab, Frost and Fear, then grants status immunity for 5s. Cooldown reduction does not affect it; keep this control break manual.

Early skill and passive priorities

Keen Strike restores MP; its rank-8 MP option improves sustain, while rank 12 shortens Ruinous Blow on hit. Rending Blow's cost reduction helps repeated area attacks. Ruinous Blow grants Prepare for Battle: use its buff before the skills it improves.

Crushing Wave offers HP recovery or MP recovery on critical hits among its rank-8 choices. Overhead Slam's rank-12 guaranteed critical option and rank-16 cooldown removal change its follow-up window. Pick the effects you need rather than assuming every specialization is active.

Blood Absorption heals on landed attacks and provides an emergency heal at low HP; it does not require a front attack. Attack Preparation improves damage, accuracy and defense. Experienced Counterstrike adds front-attack damage and a party buff after Block; that party damage effect does not stack with Templar's Fury. Murderous Burst rewards maintaining attacks until its five stacks discharge.

Choose Stigmas for the encounter

ChoiceUse and condition
Lunge Stance / Zikel’s BlessingCombat speed / attack and accuracy. Activate for a window in which you can keep attacking.
Rage BurstDamage, an enemy attack debuff and an Overhead Slam trigger. Its attack reduction overlaps Templar Taunt.
Blade TossRanged damage with defense and incoming-healing reduction. Useful before continued pressure.
Focused BlockTimed protection with guaranteed Parry and resource recovery. Keep it manual when tanking.
Lifestealing BladeDamage with HP absorption. Exchange a damage slot for it when recovery limits continued attacks.
TenaciousnessBrief immunity followed by tolerance. Certain powerful attacks bypass it; use encounter positioning as well.

Manual opener and combat loop

  1. Activate equipped Lunge Stance or Zikel’s Blessing before a safe attack window; approach with Ruinous Blow or Leaping Slam.
  2. Use Rage Burst when equipped, then available Overhead Slam. Continue Keen Strike and Rending Blow between ready attacks.
  3. Use Crushing Wave for the selected damage or recovery effect. Ankle Slice follows Parry or a selected Leaping Slam trigger; Aerial Snare requires its knockdown or immunity trigger.
  4. During Stagger use Sword Aura Rampage. Interrupt damage for Focused Block, movement or Defiance; do not spend protection merely because it is next in a chain.

Gear and Daevanion decisions

If misses break attack-based recovery or cooldown reduction, improve accuracy first. Compare attack, critical effects and combat speed after the loop works. Choose Daevanion destinations for Keen Strike, Ruinous Blow and the follow-ups you actually use; a new skill-rank threshold is useful only with its option selected.

For solo pulls, retain MP and HP recovery. For party damage, take offense once recovery is reliable; for tanking, preserve survival and front-attack/block benefits. Save each version in the builds checklist before reallocating.

Adjustments and troubleshooting

Overhead Slam is unavailable: it needs a knocked-down target, an immunity-target proc or Rage Burst's trigger. It is not an unconditional attack.

MP empties during pulls: choose Keen Strike's MP option or lower Rending Blow's cost before adding another repeated attack.

The party dies while you survive: inspect enemy facing and attack timing, not just your HP. Focused Block protects your response; it does not make the boss safe behind you.

For PvP, keep Defiance, approach and control reachable. An enemy who escapes the attack window changes the next action; shorten the chain rather than spending every buff into empty space.

Complete skill list

Learning a Stigma skill does not add an equipped slot. Upgrades use their respective skill or Stigma points; select specializations separately after unlocking them.

Active skills (12)
SkillCharacter level required
Keen Strike1
Rending Blow1
Leaping Slam1
Mocking Blade3
Overhead Slam4
Sword Aura Rampage5
Ankle Slice7
Crushing Wave8
Rush Strike10
Aerial Snare12
Ruinous Blow14
Defiance16
Passive skills (10)
SkillCharacter level required
Survival Stance1
Protection Armor6
Blood Absorption9
Identify Weakness11
Attack Preparation13
Impact Hit15
Destructive Impulse17
Experienced Counterstrike21
Survival Willpower23
Murderous Burst25
Stigma skills (13)
SkillCharacter level required
Wrath Wave22
Lunge Stance22
Zikel's Blessing22
Focused Block22
Armor of Balance22
Blade Toss22
Tenaciousness22
Lifestealing Blade22
Rage Burst22
Wave Armor22
Forced Restraint22
Assault Strike22
Fracturing Rush22