AION 1 or AION 2 controls?

Open Settings → Combat → Controls. AION 2 mode uses mouse movement for the camera and hides the cursor; hold Alt to access interface buttons. AION 1 mode provides the traditional cursor and target-based controls. Use AION 2 for direct camera aiming, or AION 1 when you want a persistent cursor for selecting targets and party frames.

Targeting and movement: starting values

MenuSettingStarting value and purpose
Combat → Target ScanningPreferred Search DirectionFront of Camera: scan toward the fight instead of selecting an enemy behind you
Combat → ControlsPursue Targets with Skill ActivationOff for ranged combat and positioning-sensitive bosses; On for melee mob farming
Combat → ControlsAuto Target upon Skill UseOn for ordinary PvE; Off for deliberate PvP target selection
Combat → ControlsSkill QueueOn: queue the next skill during the current animation
Combat → MovementInteract after Auto MoveOn: interact on arrival at a quest NPC or object
Combat → MovementAuto SprintOn for quest travel

Combat controls including target pursuit and automatic targeting.

Potion thresholds and automatic buffs

Combat → Auto Use: start HP potion auto-use at 70% while learning encounters. For low-risk farming, 40–50% saves potions but leaves less room for burst damage. These are starting recommendations, not different potion effects. Set Buff Auto Use Conditions → In Combat so scrolls and buffs are not consumed while standing in town. Keep a manual potion button accessible. In Combat → Looting, configure collection rules separately from equipment extraction; extraction consumes the selected item.

Buttons to keep outside your macro

Bind dodge/block, interrupt, potion, healing and cleanse directly. Put repeatable damage skills in the built-in macro. In HUD Edit, place HP/MP near your skill bar and keep party frames visible for healing. Info Display → Common controls nameplates; hiding your own nameplate reduces central clutter, but retain the HUD health bar.

Crowded-fight graphics preset

OptionStarting valueResult
Identical Player AppearanceOnSimplifies other characters' cosmetic models
Other Players' EffectsSelf / PartyReduces effects covering enemy warnings
ShadowsLowReduces shadow detail and rendering load
ReflectionsLowReduces reflection detail and rendering load
UpscalingSupported DLSS / FSR optionTrades native rendering for upscaling; availability depends on GPU

Keep encounter warnings visible. Lower reflections and shadows before hiding information needed to dodge.

Fix three common control problems

Running into enemies when casting: disable Pursue Targets with Skill Activation. Selecting enemies behind you: use Front of Camera. Buffs disappearing during travel: change Buff Auto Use Conditions from Always to In Combat.